Cognitive Agent Modeling Platform

How do they think?

Seventy years of cognitive science — from Miller to Kahneman — explained how humans perceive, decide, and act. CAMP compiles those theories into executable cognitive models. Powering Anamorph today.

CAMP platform visualization
The Problem

Cognitive science was never meant to stay in textbooks

Epistemological

Description is not computation

Cognitive science describes how humans think. It does not compute it. Seventy years of theory — written in journals, taught in lecture halls, cited in design handbooks. You can read Kahneman. You cannot run him. The science that explains human cognition has no compiler.

Methodological

Rigorous models don't scale. Fast methods have no theory

Formal cognitive models stay in research labs — small samples, controlled conditions, narrow scope. Scalable UX tools and A/B testing platforms generate data at speed, but with no theoretical grounding. The field is trapped: rigor or reach, Sweller or SurveyMonkey.

Applied

The most cited theories in design are the least computed

The designer reads Kahneman, nods — and works by intuition. The product team discusses cognitive load, then estimates it by gut feeling. No tool computes cognitive load by Sweller's formula. No platform runs Norman's Gulf of Execution as code. The theories everyone quotes are the theories nobody executes.

The Approach

From describing cognition to computing it

CAMP reverses the arrow. Cognitive theory is not a framework for thinking about design — it is source code for predicting behavior. CAMP is the compiler.

Old Paradigm

Theory → textbook → designer's intuition

Build → test on real users → learn

Cognitive science as reference

Trust the designer's interpretation

New Paradigm

→ Theory → formal specification → executable model

→ Predict BEFORE users interact

→ Cognitive science as running code

→ Trust the formalized theory

Not a checklist of heuristics. Not a UX heuristic scanner.

A formal execution of cognitive science theory — the same theories, compiled and run.

Theoretical Foundation

Nine theorists. Seventy years. Compiled.

Every cognitive model in CAMP is built from formal theory — not prompt engineering, not pattern matching, not best practices.

Predict which decisions users make fast and which they agonize over

Daniel Kahneman

Daniel Kahneman

Automatic vs. deliberate processing, cognitive biases, decision heuristics under uncertainty.

Dual process theorySystem 1/2

Predict when an interface overwhelms — before users feel it

George Miller

George Miller

Working memory limits, information chunk boundaries, processing capacity thresholds.

Channel capacity7±2 chunks

Predict when users settle for 'good enough' — and when they search further

Herbert Simon

Herbert Simon

Decision-making under incomplete information, satisficing thresholds, stopping rules.

Bounded rationalitySatisficing

Predict where users get lost between intention and result

Don Norman

Don Norman

Goal–action mapping gaps, feedback interpretation failures, error classification.

Gulf of Execution/Evaluation

Predict how the same choice framed differently produces different behavior

Amos Tversky

Amos Tversky

How presentation changes decisions, loss aversion coefficients, reference point shifts.

Framing effectsProspect theory

Predict whether a design triggers the intended action — or fails silently

BJ Fogg

BJ Fogg

Motivation–ability–trigger interaction, behavioral activation thresholds.

Behavior Model

Predict emotional reactions to design, messaging, and experience

Paul Ekman

Paul Ekman

Emotional valence and arousal patterns, discrete emotional responses to stimuli.

Basic emotionsFacial affect

Predict which influence lever works — and which triggers resistance

Robert Cialdini

Robert Cialdini

Persuasion vectors: reciprocity, commitment, authority, scarcity, liking, consensus.

Principles of influenceSocial proof

Predict how choice presentation shapes decisions without restricting them

Richard Thaler

Richard Thaler

Default effects, option framing, libertarian paternalism mechanisms.

Nudge theoryChoice architecture
Platform Services

What this platform provides

13 services. Each rooted in theory. Products consume these services in different combinations.

Cognitive Load Simulator

Cognitive Load Simulator

Simulates information processing load on an interface. Predicts overload before users experience it.

Goal–Action Mapper

Goal–Action Mapper

Maps the gap between user goals and available actions. Identifies where users will get lost.

Friction & Error Detector

Friction & Error Detector

Detects friction points and predicts error patterns. Not heuristic opinion — formal error taxonomy.

Motor Execution Timer

Motor Execution Timer

Predicts task completion time from interface layout. Calibrated against empirical benchmarks.

Behavioral Trigger Evaluator

Behavioral Trigger Evaluator

Evaluates whether a design triggers the target behavior. Motivation, ability, and trigger — formalized.

Executive Function Controller

Executive Function Controller

Models when users switch between automatic and deliberate processing.

Persuasion & Impact Evaluator

Persuasion & Impact Evaluator

Evaluates persuasion effectiveness. Central vs. peripheral route prediction.

Choice Architecture Analyzer

Choice Architecture Analyzer

Analyzes how choice presentation affects decisions. Default effects, framing, option architecture.

Emotional Response Modeler

Emotional Response Modeler

Models emotional valence and arousal in response to design and messaging.

Memory & Learning Engine

Memory & Learning Engine

Predicts what users will retain, when they will forget, and how learning transfers.

Social Cognition Interface

Social Cognition Interface

Models how social proof, conformity, and observational learning shape decisions. Bridge to EDMP.

RAC Engine

RAC Engine

Readiness Assessment & Calibration. Scores every analysis against five factors. The trust layer.

Verdict Synthesizer

Verdict Synthesizer

Aggregates all service outputs into a final verdict: PROCEED, REVISE, or RETHINK.

Validation

How we know it works

Five levels of validation, applied specifically to this platform. Honest reporting of where we stand.

CAMP validation layers diagram
L5

Reconstructive Validation

Reproduce known usability outcomes from published studies

L4

Mechanistic Grounding

Each Heuristica model traces directly to its theoretical source

L3

Behavioral Plausibility

UX researchers and cognitive scientists recognize outputs as realistic

L2

Structural Validity

Cognitive load patterns preserved across interface types

L1

Statistical Fidelity

Predicted distributions match observed user behavior distributions

CAMP is in production. Heuristica models are formalized from peer-reviewed cognitive science. Calibration data and validation results are documented on the Anamorph product page.

CAMP powers Anamorph today. Every assessment it generates is traceable to the theoretical model that produced it. That is the glass box promise.

Built on this platform

Products built here

CAMP powers any product that needs to model how humans think.

Anamorph
Know when you can act

Know when you can act

Decision-ready UX assessment. Upload a design mockup, receive a structured report with a calibrated verdict — before a single user sees your interface.

Prolepsis
See the reaction before the launch

See the reaction before the launch

Creative impact prediction. Test messaging, campaigns, and creative concepts on computed audiences grounded in social theory — before spending budget.

SaaS prolepsis.app
Q Hero
Observation Creates Reality

Observation Creates Reality

Universe in your pocket. Personal transformation through dialogue, rituals, and daily practices — powered by all three Quantumeon platforms: sociology, cognition, and emergence.

mobile app qhero.app
Cogno Form
Predict where learners lose attention

Predict where learners lose attention

Model how learners encode, retain, and retrieve information. Predict where instruction fails and where cognitive load peaks.

B2B Enterprise by request
Nudge Lab
From Thaler's theory to computed interventions

From Thaler's theory to computed interventions

Choice architecture audits and behavioral intervention design. Model default effects, framing, and nudge effectiveness with formal theory.

B2B Enterprise by request
Patient Mind
Cognitive load in life-critical contexts

Cognitive load in life-critical contexts

Predict how patients process medical information, navigate healthcare interfaces, and make treatment decisions.

B2B Enterprise by request
Persuasion Engine
Know the reaction before the campaign

Know the reaction before the campaign

Predict how audiences process messaging, evaluate persuasion routes, and anticipate emotional response — before spending budget.

B2B Enterprise by request